https://www.allripped.net/BrowserSources/EmoteOverlayTools/dist/emoteoverlay.html?all=True&maxemotes=100&server=localhost%3A8080
localhost:8080
unless you run Streamer.Bot on a different machine to OBSA set of specific animation commands that accept emotes along with optional quantity and interval values
All animations have default values for quantity and interval so there's never a need to specify them. But you can get creative and add values like so:
//format
!er %command% %emotes% %quantity% %interval%
//example
!er rain ❤️ 10 10
This would trigger the rain animation with the ❤️ emote, raining 250 emotes with a 50ms interval between emotes.
When a user types !lurk in chat their twitch avatar will peek out form a random side of the screen. It will repeat this twice more from random locations.
When a user types their first message for that stream emote rain is triggered with their twitch avatar.
When !so @username is used the targetted user's Twitch avatar will rain down
This serves to replace the !k command from StreamElements. If you're using this option, you'll likely want to disable the !k command in StreamElements.
This will pick a random animation from the list mentioned above and invoke it with the emotes sent. The same quantity and interval values can also be used for !k commands
When a user types !choon
in chat their twitch avatar will pop in from the side and sing along to the music.
When a user types !cheers @username
in chat both theirs and their targets avatar will be dropped into a glass of beer. Cheers!
A Visual Train effect that drives along the top of the screen. The train will be made up of the avatars of the users who have contributed to the hype train.